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I sadly realized that I don’t have the time to complete the development of my game project: HackTech Online.

The development progress has been very slow for a long time, but I don’t want the game to die. That is why I now released the whole source code on Github, so you can download it, change it, play it, copy it to floppy disks or what ever πŸ™‚ Please just read the project’s readme first.

It has been a hard decision, but I think it’s better that someone can learn from it, or maybe even make it fully playable, than it just stays in my “pocket” forever.

The project can be found here:
And if you would like to try out the last official build of the game, just go to and register using the unlimited invite key “hacktheplanet“.

Stay safe, and thank you all for following the project for such a long time <3



In my world everything is digital… 1 or 0. Good or bad, alive or dead, success or failure, love or hate.
But I’m a positive person by nature, so I will try to focus on the 1 digit πŸ™‚

At my job, me and my friends are working on our own game “Jazon and the dead” at the moment. And as the only programmer there is a lot of code to write. That is a good thing, because I love programming and to create new things! I also made our (2nd Studio’s) website a while ago.

At the personal front, I’m looking forward to the good weather, and a warm summer. I’m also thinking about writing a few articles about programming and game-development, later this year. Just to spend my time doing something useful for other people πŸ˜‰ If you have any ideas or requests, just send me a message on Twitter or Facebook.

Regarding HackTech Online, the development had been on hold for a while. But that is not a bad thing… I got a new member on my “team”, so we are now two developers making the game! Wooho! We are actually a real team now. lol.
The new guy is my good friend SΓΈren aka. Thufir. We have known each other for more than 10 years, lived together back in the college days, and we are both pretty geeky when it comes to electronics/computers and programming. We hope to be able to make the game a (virtual) reality sooner than if I had to do it all alone. So thank you buddy, and welcome on the ship.

If anyone is interested in a chat with me, Thufir or fans waiting for HackTech to be made, you can find us at Discord here:Β


That was all my ones for now. Be safe, and HACK THE PLANET!

Easter is upon us!! What to do, what to do.. πŸ™‚

I’m attending to a GameJam here in Viborg (Denmark) where I live. But I didn’t know what to make for the theme “Click Bait”, so I decided to work hard on some deep HackTech Online stuff instead.
So right now I’m coding my ass off, to implement server roles, a few new hacker tools, and extending the new e-mail client I recently added to the game. The server roles is not an easy thing, but it’s an important game-mechanic for the players to earn money. And servers has to have a purpose… right? πŸ˜› hehe

The game is coming along pretty well, and I got a lot of feedback from the recent alpha version. Also my todo list is beginning to lose weight, and that is a very positive thing. Of course the game is far from complete, but a lot of the code for the framework/core is taking shape, so everything is getting easier and easier to make. (Hurray for reusable code!!)

Here is a screenshot of the most recent alpha version:
Screenshot of Alpha 003



Well, I’m better get back to my code-space, and hammer some keys. Have a great easter, and don’t forget to follow me on Twitter and Facebook πŸ˜€

Hello world!

It’s been a while since my last update.. But everything is fine πŸ™‚
I made a CV/Portfolio site, and put a link to it, in the top menu here at my blog. You should really check it out !!!

Regarding HackTech Online, a few things happened.. (good stuff).
I’m currently working on the ingame server administration tool and the server market. That part really takes some time, because I have to extend my core a bit with new functions too… But it will be pure awesomenezz when it’s done. I also fixed a lot of bugs in the game, with some help from the great game testers. It’s really nice to see all the people who want to help me out with this project, and can’t wait for the game to be playable. That feeling is the best!

Oh, and the alpha interest signup list, is 352 unique people :O That is soooo cooool! All these people who want to tr the game. I should reallyΒ work more on it when I have the time soon πŸ™‚


Thank you for reading my blog post. I will hopefully update it a bit more often from now on.

There haven’t been any updates for a long time. Sadly..
But I’m still here! Alive and still kicking some code-ass πŸ™‚

The recent months I’ve been busy with my job as game developer, w0rking on “Jazon and the Dead” at 2nd Studio. It is turning into a really cool game, with a very unique art-style and humor. I gonna tell you more about that in a later post when we have some cool stuff to show to the public.


Of course there is also HackTech Online. My child, my dream, my game. I’ve been working hard on the mission system, fixing bugs, new features and so on. One of the new features are “Hal”, the ingame AI-helper who will be a huge part of the storyline and gameplay in general. He has his own personality, his own abilities and yeah.. a lot more I can’t reveal at the moment.

He looks like this, and is able to speak to you in-game.

Hal the AI

Hal the AI



Right now (tonight) I’m working on the log system for the game. So the players can see what happens at their servers, gateway and so on. I know this has been planned for a while, but a lot of things have come in my way. If you have any cool ideas or comments about the project, just join the facebook page or forum, and tell me about it πŸ™‚

All alpha invites are now sent to the lucky selected ones! πŸ˜€

Happy bug hunting!

Hello everyone!

This is my first HTO progress update on my new blog. First of all I would like to thank you all for liking the Facebook page, and for registering your interest for HackTech Online! It is people like you guys, who makes me want to keep working on the game.

For all of you who don’t know it, I’m aiming for the very first alpha version before Christmas this year. This will require a lot of work to reach that goal, but I hope I can make it. I wont need all of you as alpha testers for that version, so a group of people who registered their interest will be chosen, and receive an email when the time comes.

Currently I’m working on the mission system. So people will be able to complete missions for different corporations, and earn both trust points and money. These trust points can be traded for software and hardware at the “black market”.

Many people has helped me with ideas so far, and I appreciate them all! Some of them will make it to the final game, but a game is not an easy and quick thing to make. The first alpha test will be with far less features than the final game, but I still can’t wait to have it done so I can see you guys try it.

I will keep you updated with more news here, so keep an eye on this blog.