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Category Archives: My world

I finally uploaded my home-modded wireless doorbell sketch to github!

It’s a regular wireless doorbell, modded using an Arduino UNO. Instead of fancy happy tunes, or the Titanic theme, it will play a part of The Imperial March from Star Wars.

You can find my GitHub repo here: https://github.com/kasperfm/imperial-doorbell

avecdo is the webshop-tool project I work on every day at my job. It just went open beta today, and is now live and ready for you to sign up!

 

 

 

avecdo is best described like this:

Connect your shop with services such as Google Shopping, Pricerunner and Facebook, without spending hours on programming and customization!
avecdo analyzes your product feed and transforms it into new feeds that are readable by the services of your choice.

As a result, you can easily streamline the flow of information between your e-commerce solution and other popular shopping sites.

Visit https://app.avecdo.com/register and register for free! Or read more about this awesome tool here: http://avecdo.com/

 

Just a small update from my world…

This Monday (6th of March 2017), I began working for Modified Solutions ApS.
I know it is a fast job switch from the previous job, but this offer were too good to avoid 😀

My new job-title is “Senior PHP Backend Developer”, and I’m working on this awesome project called “Avecdo“.
I’m sure this is going to be a great adventure, and I’m ready for the ride!

A new year, a new job, a new mission!

The crowdfunding campaign for “Jazon and the Dead” didn’t succeed. So the project is now (sadly) on hold…
Without money we were unable to continue, and I suddenly didn’t have a job anymore.
I turned to a company called Eyeforce, I helped out last year. They had an open position, so now I’m a backend web developer, smashing buttons again, while I do some PHP and Javascript magic 🙂

Crowdfunding campaign

As some of you may know, I’ve been working on a game project called “Jazon and the Dead“, together with my friends Dennis and Nikki at 2nd Studio. We have already developed a demo of the game, but to take it further we NEED YOUR HELP! We set up a crowdfunding campaign on the Fig platform, to help raise money for the project. The campaign just went live today (31st of October 2016), and will run for a month.
If you think our zombie action-adventure game deserves a chance, then visit our campaign page here at Fig.co and support us 🙂

 

 

What is the game about?

Jazon and the Dead is a top-down 3D action adventure game for PC and Mac. The game combines intense action with puzzle solving, in a immersive player driven story.

Features:

  • A tailored player driven story. This is your story. Each choice you make has consequences for your path and will keep you on the edge of your seat.
  • Problem solve your way out of tense situations before the slow brain devouring creatures reaches you.
  • Intense action with a heavy gun or a bloody fist the choice is yours but a split second is the difference between life and death.
  • Explore a world set in a sci-fi setting, inspired by movies from the 80’s. Meet crooked characters throughout the dying wasteland.
  • A unique comic book inspired world. The visual look is dark and gritty with ink lines and black shadows combined with stylized character.
  • Groovy 80’s inspired soundtrack. That sets the mood for each event your encounter.

 

My role in the project

I’m the main programmer of this game (aka. the 1337 code ninja who processes Cola into ones and zeroes combined with black magic).
We use Unity3D as our game engine, and C# for coding. I’ve been working on this project for a long time, but this is the final countdown for the future of the project. It’s so exciting, and I really hope the crowdfunding campaign will be a success!

glitch_avatar

 

In my world everything is digital… 1 or 0. Good or bad, alive or dead, success or failure, love or hate.
But I’m a positive person by nature, so I will try to focus on the 1 digit 🙂

At my job, me and my friends are working on our own game “Jazon and the dead” at the moment. And as the only programmer there is a lot of code to write. That is a good thing, because I love programming and to create new things! I also made our (2nd Studio’s) website a while ago.

At the personal front, I’m looking forward to the good weather, and a warm summer. I’m also thinking about writing a few articles about programming and game-development, later this year. Just to spend my time doing something useful for other people 😉 If you have any ideas or requests, just send me a message on Twitter or Facebook.

Regarding HackTech Online, the development had been on hold for a while. But that is not a bad thing… I got a new member on my “team”, so we are now two developers making the game! Wooho! We are actually a real team now. lol.
The new guy is my good friend Søren aka. Thufir. We have known each other for more than 10 years, lived together back in the college days, and we are both pretty geeky when it comes to electronics/computers and programming. We hope to be able to make the game a (virtual) reality sooner than if I had to do it all alone. So thank you buddy, and welcome on the ship.

If anyone is interested in a chat with me, Thufir or fans waiting for HackTech to be made, you can find us at Discord here: https://discord.gg/0bTpBGNQY1aZL6el

 

That was all my ones for now. Be safe, and HACK THE PLANET!

In the weekend 4th to 6th of December 2015, I attended to a local GameJam at Arsenalet, Viborg, Denmark 🙂

My good friend and colleague Nikki, formed a team called “VRBoys”, and made the game “Desert Racer” for the Google Cardboard Virtual Reality kit. The game runs smooth at 1080p on my Sony Xperia Z3+ Android phone, and is made using the Unity3D game engine. Desert Racer is controlled by a Playstation 4 controller paired to my phone using Bluetooth.

Nikki made all the visuals, and I made all the programming. The game is a mix between the WipeOut games and Star Wars Pod Racers!

At the GameJam we won the prize for “Best Game Mechanics”, after all the attendees voted in different categories.

The whole game was made in less than 38 hours in total!! And to make a long story short… we were really tired in the end, and not even coffee or Cola could keep us awake. So after the show off at the end of the GameJam, we headed straight to bed… Proud for the prize, dizzy from all the playing with the VR set, and tired because of almost zero sleep. zzzZZZzzz….

All in total, a great jam, with a cool game with potential to be taken further 😉

(Note: We didn’t make the sound effects or music ourselves. The audio where taken from Wipeout 1 and 3 for the Playstation 1)

 

 

 

 

Yeah, Everything is OK!
CatbugI had a small break from all the HackTech coding, and other personal projects… But I can assure you, that everything is fine, and I’m enjoying my life.

HackTech has been moved to my own dedicated server, instead of a normal webhost. I don’t regret it, because now I have way more control than before 🙂 And no stupid limits of a shared host. The interest signup list for the game has reached 950! omg! That is almost a thousand people that want to see my game become a reality! I’m amazed, and as more people have joined my community forum, I want to make this game more than ever.

Right now I’m working on more tools, and is soon adding some real missions ingame, so people actually have something to play 😉 All my hard work with the engine and base framework is helping me a lot, so I can develop new features and missions faster. So keep an eye on the HackTech Online facebook page, and at the community forum for more recent updates.

 

Besides all the HackTech stuff, it’s *supposed* to be summer here in Denmark. A bit cold wind and rainy the last week, but I’m hoping for a bit extra heat in the last part of my summer holiday. It’s so nice to sit in the park on a blanket with my laptop and code in the summer. All the nice colours and warm air makes me more productive and creative.

I hope you all have a nice summer 🙂 See you around.

 

Hello world!

It’s been a while since my last update.. But everything is fine 🙂
I made a CV/Portfolio site, and put a link to it, in the top menu here at my blog. You should really check it out !!!

Regarding HackTech Online, a few things happened.. (good stuff).
I’m currently working on the ingame server administration tool and the server market. That part really takes some time, because I have to extend my core a bit with new functions too… But it will be pure awesomenezz when it’s done. I also fixed a lot of bugs in the game, with some help from the great game testers. It’s really nice to see all the people who want to help me out with this project, and can’t wait for the game to be playable. That feeling is the best!

Oh, and the alpha interest signup list, is 352 unique people :O That is soooo cooool! All these people who want to tr the game. I should really work more on it when I have the time soon 🙂

 

Thank you for reading my blog post. I will hopefully update it a bit more often from now on.

I’ve been at NordicGame Conference 2014 in Sweden the last couple of days, with the guys from my work.

We (2nd Studio) had showcased our current game in-development there at a booth. The game is called “Jazon and the Dead“, and is a Zombie action-adventure game. We showed our prototype, and people really loved it. It warms a programmer’s binary heart when people say “Wow! Nice mechanics you got there!” 😀

I met a lot of cool people in Malmö, Sweden this week, and also made a couple of new friends. We are planning to launch a kickstarter campaign very soon, to get money to make the final game. We mixed two genres, Action and Adventure, so even if you are not into adventure games, I would recommend to check out our game 🙂 It really gonna be awesome!!

 

A Zombie gave us a hand (haha), at the conference, and was our business card holder for whole 3 days. So thank you Mr. Zombie.

ZombieHand