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I personally think there should be more code related video material made in Danish! That’s why I thought: “Hey! I could help with that!”.

So here I am. I made my first YouTube video ever, with an introduction to version control systems like Git. Enjoy ๐Ÿ™‚

Remember: It’s in Danish!

Recently I modded my good old friend… A Sega Master System 2 from my childhood, I’ve kept since 1993.

The mission were to make it possible to use composite/AV connectors on my TV, instead of the old RF signal port. This Sega console had to be hooked up between your analog TV antenna and your TV. With a switch box you could select to use the console connection, or the normal TV signal.

But since I hate connecting that thing, searching for the right channel, and lack of compatibility with modern TVs, I decided to mod my Sega with new video and audio output.

There were just one problem… Most of the guides tells you to hook your components up to a SONY chip. But my Sega had a much smaller Fujitsu MB 3514 chip instead. So I couldn’t solder my wires to the pins on my chip. So we had to wire it all on the backside, as you can see on the pictures.

It all went VERY WELL! Within a few hours my girlfriend and I modded the old beast, into a bit more modern console ๐Ÿ™‚

My modded Sega Master System 2
Pin layout for the Fujitsu MB 3514 chip

Recently I published my own personal startpage on GitHub ๐Ÿ™‚

It’s called NeoStart, and is primarily made for myself, as my startpage. But now you can download it, customize and use it as you want.

It have the following features:

  • Easy Google search.
  • Random beautiful background images from unsplash.
  • Fast search on your favorite websites.
  • A fancy clock.
  • Temperature display of the weather on your location.
  • Display friendly quotes depending on the time.

You can check out a demo if it here:ย

And if you want to use it as your own startpage, you can get it from GitHub here:ย

I finally uploaded my home-modded wireless doorbell sketch to github!

It’s a regular wireless doorbell, modded using an Arduino UNO. Instead of fancy happy tunes, or the Titanic theme, it will play a part of The Imperial March from Star Wars.

You can find my GitHub repo here:

Crowdfunding campaign

As some of you may know, I’ve been working on a game project called “Jazon and the Dead“, together with my friends Dennis and Nikki at 2nd Studio. We have already developed a demo of the game, but to take it further we NEED YOUR HELP! We set upย a crowdfunding campaign on the Fig platform, to help raise money for the project. The campaign just went live today (31st of October 2016), and will run for a month.
If you think our zombie action-adventure game deserves a chance, then visit our campaign page hereย at and support us ๐Ÿ™‚



What is theย game about?

Jazon and the Dead is a top-down 3D action adventure game for PC and Mac. The game combines intense action with puzzle solving, in a immersive player driven story.


  • A tailored player driven story. This is your story. Each choice you make has consequences for your path and will keep you on the edge of your seat.
  • Problem solve your way out of tense situations before the slow brain devouring creatures reaches you.
  • Intense action with a heavy gun or a bloody fist the choice is yours but a split second is the difference between life and death.
  • Explore a world set in a sci-fi setting, inspired by movies from the 80โ€™s. Meet crooked characters throughout the dying wasteland.
  • A unique comic book inspired world. The visual look is dark and gritty with ink lines and black shadows combined with stylized character.
  • Groovy 80’s inspired soundtrack. That sets the mood for each event your encounter.


My role in the project

I’m the main programmer of this game (aka. the 1337 code ninja who processes Cola into ones and zeroes combined withย black magic).
We use Unity3D as our game engine, and C# for coding. I’ve been working on this project for a long time, but this is the final countdown for the future of the project. It’s so exciting, and I really hope the crowdfunding campaign will be a success!



In my world everything is digital… 1 or 0. Good or bad, alive or dead, success or failure, love or hate.
But I’m a positive person by nature, so I will try to focus on the 1 digit ๐Ÿ™‚

At my job, me and my friends are working on our own game “Jazon and the dead” at the moment. And as the only programmer there is a lot of code to write. That is a good thing, because I love programming and to create new things! I also made our (2nd Studio’s) website a while ago.

At the personal front, I’m looking forward to the good weather, and a warm summer. I’m also thinking about writing a few articles about programming and game-development, later this year. Just to spend my time doing something useful for other people ๐Ÿ˜‰ If you have any ideas or requests, just send me a message on Twitter or Facebook.

Regarding HackTech Online, the development had been on hold for a while. But that is not a bad thing… I got a new member on my “team”, so we are now two developers making the game! Wooho! We are actually a real team now. lol.
The new guy is my good friend Sรธren aka. Thufir. We have known each other for more than 10 years, lived together back in the college days, and we are both pretty geeky when it comes to electronics/computers and programming. We hope to be able to make the game a (virtual) reality sooner than if I had to do it all alone. So thank you buddy, and welcome on the ship.

If anyone is interested in a chat with me, Thufir or fans waiting for HackTech to be made, you can find us at Discord here:ย


That was all my ones for now. Be safe, and HACK THE PLANET!

In the weekend 4th to 6th of December 2015, I attended to a local GameJam at Arsenalet, Viborg, Denmark ๐Ÿ™‚

My good friend and colleague Nikki, formed a team called “VRBoys”, and made the game “Desert Racer” for the Google Cardboard Virtual Reality kit. The game runs smooth at 1080p on my Sony Xperia Z3+ Android phone, and is made using the Unity3D game engine. Desert Racer is controlled by a Playstation 4 controller paired to my phone using Bluetooth.

Nikki made all the visuals, and I made all the programming. The game is a mix between the WipeOut games and Star Wars Pod Racers!

At the GameJam we won the prize for “Best Game Mechanics”, after all the attendees voted in different categories.

The whole game was made in less than 38 hours in total!! And to make a long story short… we were really tired in the end, and not even coffee or Cola could keep us awake. So after the show off at the end of the GameJam, we headed straight to bed… Proud for the prize, dizzy from all the playing with the VR set, and tired because of almost zero sleep. zzzZZZzzz….

All in total, a great jam, with a cool game with potential to be taken further ๐Ÿ˜‰

(Note: We didn’t make the sound effects or music ourselves. The audio where taken from Wipeout 1 and 3 for the Playstation 1)





Yeah, Everything is OK!
CatbugI had a small break from all the HackTech coding, and other personal projects… But I can assure you, that everything is fine, and I’m enjoying my life.

HackTech has been moved to my own dedicated server, instead of a normal webhost. I don’t regret it, because now I have way more control than before ๐Ÿ™‚ And no stupid limits of a shared host. The interest signup list for the game has reached 950! omg! That is almost a thousand people that want to see my game become a reality! I’m amazed, and as more people have joined my community forum, I want to make this game more than ever.

Right now I’m working on more tools, and is soon adding some real missions ingame, so people actually have something to play ๐Ÿ˜‰ All my hard work with the engine and base framework is helping me a lot, so I can develop new features and missions faster. So keep an eye on the HackTech Online facebook page, and at the community forum for more recent updates.


Besides all the HackTech stuff, it’s *supposed* to be summer here in Denmark. A bit cold wind and rainy the last week, but I’m hoping for a bit extra heat in the last part of my summer holiday. It’s so nice to sit in the park on a blanket with my laptop and code in the summer. All the nice colours and warm air makes me more productive and creative.

I hope you all have a nice summer ๐Ÿ™‚ See you around.


Easter is upon us!! What to do, what to do.. ๐Ÿ™‚

I’m attending to a GameJam here in Viborg (Denmark) where I live. But I didn’t know what to make for the theme “Click Bait”, so I decided to work hard on some deep HackTech Online stuff instead.
So right now I’m coding my ass off, to implement server roles, a few new hacker tools, and extending the new e-mail client I recently added to the game. The server roles is not an easy thing, but it’s an important game-mechanic for the players to earn money. And servers has to have a purpose… right? ๐Ÿ˜› hehe

The game is coming along pretty well, and I got a lot of feedback from the recent alpha version. Also my todo list is beginning to lose weight, and that is a very positive thing. Of course the game is far from complete, but a lot of the code for the framework/core is taking shape, so everything is getting easier and easier to make. (Hurray for reusable code!!)

Here is a screenshot of the most recent alpha version:
Screenshot of Alpha 003



Well, I’m better get back to my code-space, and hammer some keys. Have a great easter, and don’t forget to follow me on Twitter and Facebook ๐Ÿ˜€

Yesterday we (2nd Studio – The company I work for) released our first iOS game: Skater Dash.

It’s an endless runner, like many others, but with a cool twist! You can bet real money against your friends and other players from around the world, and earn real cash ๐Ÿ™‚
It wasn’t an easy task to make, but now it’s finally out there for you to play! There is also a single player mode, with online highscores using Game Center in iOS, so you can train your skater and cop dashing skills. hehe

So if you got an iPhone, iPad or iPod Touch running iOs 7.0 or later, go on and try the game.