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Hello world!

It’s been a while since my last update.. But everything is fine πŸ™‚
I made a CV/Portfolio site, and put a link to it, in the top menu here at my blog. You should really check it out !!!

Regarding HackTech Online, a few things happened.. (good stuff).
I’m currently working on the ingame server administration tool and the server market. That part really takes some time, because I have to extend my core a bit with new functions too… But it will be pure awesomenezz when it’s done. I also fixed a lot of bugs in the game, with some help from the great game testers. It’s really nice to see all the people who want to help me out with this project, and can’t wait for the game to be playable. That feeling is the best!

Oh, and the alpha interest signup list, is 352 unique people :O That is soooo cooool! All these people who want to tr the game. I should reallyΒ work more on it when I have the time soon πŸ™‚

 

Thank you for reading my blog post. I will hopefully update it a bit more often from now on.

I’ve been at NordicGame Conference 2014 in Sweden the last couple of days, with the guys from my work.

We (2nd Studio) had showcased our current game in-development there at a booth. The game is called “Jazon and the Dead“, and is a Zombie action-adventure game. We showed our prototype, and people really loved it. It warms a programmer’s binary heart when people say “Wow! Nice mechanics you got there!” πŸ˜€

I met a lot of cool people in MalmΓΆ, Sweden this week, and also made a couple of new friends. We are planning to launch a kickstarter campaign very soon, to get money to make the final game. We mixed two genres, Action and Adventure, so even if you are not into adventure games, I would recommend to check out our game πŸ™‚ It really gonna be awesome!!

 

A Zombie gave us a hand (haha), at the conference, and was our business card holder for whole 3 days. So thank you Mr. Zombie.

ZombieHand

This weekend I was at a GameJam, where we had to make a game in less than 48 hours!

I was the only programmer in my group, and we made this game called “FireFireMadness” πŸ™‚ It is a game where you have to master your fast key-pressing skills and memory, to defend the city against Godzilla (who can shoot lasers!). So you have to remember a combination of keys, and do them within a time limit.

The game can be found at GameJolt here:Β http://gamejolt.com/games/arcade/firefiremadness/25156/

 

FFM

There haven’t been any updates for a long time. Sadly..
But I’m still here! Alive and still kicking some code-ass πŸ™‚

The recent months I’ve been busy with my job as game developer, w0rking on “Jazon and the Dead” at 2nd Studio. It is turning into a really cool game, with a very unique art-style and humor. I gonna tell you more about that in a later post when we have some cool stuff to show to the public.

 

Of course there is also HackTech Online. My child, my dream, my game. I’ve been working hard on the mission system, fixing bugs, new features and so on. One of the new features are “Hal”, the ingame AI-helper who will be a huge part of the storyline and gameplay in general. He has his own personality, his own abilities and yeah.. a lot more I can’t reveal at the moment.

He looks like this, and is able to speak to you in-game.

Hal the AI

Hal the AI

 

 

Right now (tonight) I’m working on the log system for the game. So the players can see what happens at their servers, gateway and so on. I know this has been planned for a while, but a lot of things have come in my way. If you have any cool ideas or comments about the project, just join the facebook page or forum, and tell me about it πŸ™‚

All alpha invites are now sent to the lucky selected ones! πŸ˜€

Happy bug hunting!

Merry Christmas everyone! πŸ˜€

I recently fixed a few major bugs in the game-core, and I’m getting ready for the first public alpha test release! If everything goes as planned, I will invite a group of testers, from the list of people who signed up for it at the website.
So keep an eye on your inbox the following weeks. You will get an email from me if you are selected as a game tester.

The game is progressing nice and fast! πŸ˜€

I just finished the resource meters in the bottom of the screen, and the hardware requirements for the in-game applications.
So next step is to make the log file handler (I’ll start on that tonight).

 

Here is a screenshot where you can see the CPU and RAM usage meters in use:

Ready for December

Since the last post, I completed the mission system! The players are now able to view, accept and complete missions, and even get rewards for them.
The title says “almost done”, and the reason for that is the only actions the mission system will accept at this point is “get file” missions. This is missions where the player will have to download a file to complete the task. But it’s is very easy for me to add other actions. I just need to make the h4x0r tools needed to complete other mission types πŸ˜‰

The next thing I am going to work on, is how the game handles in-game websites, and then complete the password cracker module. Both things shouldn’t take long.

 

There is still a lot of things on my todo-list for the first alpha version. I don’t know if they all will be made in time for it, but here is a small list of some of the things on the top of my todo:

  • CPU/RAM/HDD status meters, so you can keep an eye on how your gateway use the hardware resources.
  • Make each app/module use hardware resources (some of the basics is already made).
  • Log file handler. A place where the player can view log files on their machines, and even delete traces after a successful hack.
  • More tools!!! Like a portscanner, system-analyzer and file en-/decrypter.
  • And a lot of behind-the-scenes game engine stuff…

 

I can’t wait to let you people try the early game mechanics and the interface! I’m more excited that you are! lol

I haven’t updated this blog in almost a month now! Wow time goes fast…

My life has been rather busy, and I also got a new job since the last update. I am now Lead Game Developer at 2nd Studio, who is a small game company here in the center of Denmark.

The plan is still to have a kind of playable alpha version of HackTech Online around Christmas this year. The mission center is done now, and the next step is to be able to complete the missions. But a lot of the work is done “behind the scenes”. So it will be easier and faster to develop the game as time goes.

I will keep you all updated with the development progress. Take care, and sit back and relax while I do some coding magic πŸ™‚

Just to keep you guys, who read the blog, updated πŸ™‚

I’m still working on the mission system. At the moment you are able to browse the different corporations and see the missions they offer. And also view a description about each corp. The next step is to be able to take a mission, and implement the functions for checking objectives. The system have to know what actions that is required to complete the current mission. But I’m making good progress with the development!

I also spent some time on setting up a version-control system yesterday. For both myself, but it is also nice to have if someone else is going to work on the project some day.

That’s all.. now back to coding!