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I recently bought a Samsung Galaxy S7 Edge phone, and got one of those fancy Samsung Gear VR sets bundled with it.
After checking out the Oculus Store on the S7 Edge, I soon noticed many of the games require a controller… damn! “Luckily” I had an OUYA controller I thought I couldΒ use, because my Samsung phone aint rooted, and can’t use my PS3 or PS4 controller. The OUYA controller connected fine, but the analog sticks were totally fucked up. In-game they kept moving round in circles etc. So I had to find another solution.

Then I found this cheap-a$$ Asian controller called iPega PG-9017S Bluetooth Controller. I hurried up, and ordered one for like 14 €, and crossed my fingers for a few weeks until it arrived today πŸ™‚
The controller feels a little plastic-like, because of the build quality. But at least for that price, it was okay. I had some trouble getting it into the right mode, but after pressing HOME and held down the A button for a few seconds, while pairing made it work as intended!

I’ve played Minecraft and EVE:Gunjack and a few other titles so far, and it works great! πŸ˜€

Previously I’ve tried the first Oculus Rift DevKit, and Google Cardboard with various phones. But I have to admit, the Gear VR experience is the best I’ve had of them all so far.



In my world everything is digital… 1 or 0. Good or bad, alive or dead, success or failure, love or hate.
But I’m a positive person by nature, so I will try to focus on the 1 digit πŸ™‚

At my job, me and my friends are working on our own game “Jazon and the dead” at the moment. And as the only programmer there is a lot of code to write. That is a good thing, because I love programming and to create new things! I also made our (2nd Studio’s) website a while ago.

At the personal front, I’m looking forward to the good weather, and a warm summer. I’m also thinking about writing a few articles about programming and game-development, later this year. Just to spend my time doing something useful for other people πŸ˜‰ If you have any ideas or requests, just send me a message on Twitter or Facebook.

Regarding HackTech Online, the development had been on hold for a while. But that is not a bad thing… I got a new member on my “team”, so we are now two developers making the game! Wooho! We are actually a real team now. lol.
The new guy is my good friend SΓΈren aka. Thufir. We have known each other for more than 10 years, lived together back in the college days, and we are both pretty geeky when it comes to electronics/computers and programming. We hope to be able to make the game a (virtual) reality sooner than if I had to do it all alone. So thank you buddy, and welcome on the ship.

If anyone is interested in a chat with me, Thufir or fans waiting for HackTech to be made, you can find us at Discord here:Β


That was all my ones for now. Be safe, and HACK THE PLANET!

In the weekend 4th to 6th of December 2015, I attended to a local GameJam at Arsenalet, Viborg, Denmark πŸ™‚

My good friend and colleague Nikki, formed a team called “VRBoys”, and made the game “Desert Racer” for the Google Cardboard Virtual Reality kit. The game runs smooth at 1080p on my Sony Xperia Z3+ Android phone, and is made using the Unity3D game engine. Desert Racer is controlled by a Playstation 4 controller paired to my phone using Bluetooth.

Nikki made all the visuals, and I made all the programming. The game is a mix between the WipeOut games and Star Wars Pod Racers!

At the GameJam we won the prize for “Best Game Mechanics”, after all the attendees voted in different categories.

The whole game was made in less than 38 hours in total!! And to make a long story short… we were really tired in the end, and not even coffee or Cola could keep us awake. So after the show off at the end of the GameJam, we headed straight to bed… Proud for the prize, dizzy from all the playing with the VR set, and tired because of almost zero sleep. zzzZZZzzz….

All in total, a great jam, with a cool game with potential to be taken further πŸ˜‰

(Note: We didn’t make the sound effects or music ourselves. The audio where taken from Wipeout 1 and 3 for the Playstation 1)





Yeah, Everything is OK!
CatbugI had a small break from all the HackTech coding, and other personal projects… But I can assure you, that everything is fine, and I’m enjoying my life.

HackTech has been moved to my own dedicated server, instead of a normal webhost. I don’t regret it, because now I have way more control than before πŸ™‚ And no stupid limits of a shared host. The interest signup list for the game has reached 950! omg! That is almost a thousand people that want to see my game become a reality! I’m amazed, and as more people have joined my community forum, I want to make this game more than ever.

Right now I’m working on more tools, and is soon adding some real missions ingame, so people actually have something to play πŸ˜‰ All my hard work with the engine and base framework is helping me a lot, so I can develop new features and missions faster. So keep an eye on the HackTech Online facebook page, and at the community forum for more recent updates.


Besides all the HackTech stuff, it’s *supposed* to be summer here in Denmark. A bit cold wind and rainy the last week, but I’m hoping for a bit extra heat in the last part of my summer holiday. It’s so nice to sit in the park on a blanket with my laptop and code in the summer. All the nice colours and warm air makes me more productive and creative.

I hope you all have a nice summer πŸ™‚ See you around.


Easter is upon us!! What to do, what to do.. πŸ™‚

I’m attending to a GameJam here in Viborg (Denmark) where I live. But I didn’t know what to make for the theme “Click Bait”, so I decided to work hard on some deep HackTech Online stuff instead.
So right now I’m coding my ass off, to implement server roles, a few new hacker tools, and extending the new e-mail client I recently added to the game. The server roles is not an easy thing, but it’s an important game-mechanic for the players to earn money. And servers has to have a purpose… right? πŸ˜› hehe

The game is coming along pretty well, and I got a lot of feedback from the recent alpha version. Also my todo list is beginning to lose weight, and that is a very positive thing. Of course the game is far from complete, but a lot of the code for the framework/core is taking shape, so everything is getting easier and easier to make. (Hurray for reusable code!!)

Here is a screenshot of the most recent alpha version:
Screenshot of Alpha 003



Well, I’m better get back to my code-space, and hammer some keys. Have a great easter, and don’t forget to follow me on Twitter and Facebook πŸ˜€

Yesterday we (2nd Studio – The company I work for) released our first iOS game: Skater Dash.

It’s an endless runner, like many others, but with a cool twist! You can bet real money against your friends and other players from around the world, and earn real cash πŸ™‚
It wasn’t an easy task to make, but now it’s finally out there for you to play! There is also a single player mode, with online highscores using Game Center in iOS, so you can train your skater and cop dashing skills. hehe

So if you got an iPhone, iPad or iPod Touch running iOs 7.0 or later, go on and try the game.


Hello world!

It’s been a while since my last update.. But everything is fine πŸ™‚
I made a CV/Portfolio site, and put a link to it, in the top menu here at my blog. You should really check it out !!!

Regarding HackTech Online, a few things happened.. (good stuff).
I’m currently working on the ingame server administration tool and the server market. That part really takes some time, because I have to extend my core a bit with new functions too… But it will be pure awesomenezz when it’s done. I also fixed a lot of bugs in the game, with some help from the great game testers. It’s really nice to see all the people who want to help me out with this project, and can’t wait for the game to be playable. That feeling is the best!

Oh, and the alpha interest signup list, is 352 unique people :O That is soooo cooool! All these people who want to tr the game. I should reallyΒ work more on it when I have the time soon πŸ™‚


Thank you for reading my blog post. I will hopefully update it a bit more often from now on.

I’ve been at NordicGame Conference 2014 in Sweden the last couple of days, with the guys from my work.

We (2nd Studio) had showcased our current game in-development there at a booth. The game is called “Jazon and the Dead“, and is a Zombie action-adventure game. We showed our prototype, and people really loved it. It warms a programmer’s binary heart when people say “Wow! Nice mechanics you got there!” πŸ˜€

I met a lot of cool people in MalmΓΆ, Sweden this week, and also made a couple of new friends. We are planning to launch a kickstarter campaign very soon, to get money to make the final game. We mixed two genres, Action and Adventure, so even if you are not into adventure games, I would recommend to check out our game πŸ™‚ It really gonna be awesome!!


A Zombie gave us a hand (haha), at the conference, and was our business card holder for whole 3 days. So thank you Mr. Zombie.


This weekend I was at a GameJam, where we had to make a game in less than 48 hours!

I was the only programmer in my group, and we made this game called “FireFireMadness” πŸ™‚ It is a game where you have to master your fast key-pressing skills and memory, to defend the city against Godzilla (who can shoot lasers!). So you have to remember a combination of keys, and do them within a time limit.

The game can be found at GameJolt here:Β



There haven’t been any updates for a long time. Sadly..
But I’m still here! Alive and still kicking some code-ass πŸ™‚

The recent months I’ve been busy with my job as game developer, w0rking on “Jazon and the Dead” at 2nd Studio. It is turning into a really cool game, with a very unique art-style and humor. I gonna tell you more about that in a later post when we have some cool stuff to show to the public.


Of course there is also HackTech Online. My child, my dream, my game. I’ve been working hard on the mission system, fixing bugs, new features and so on. One of the new features are “Hal”, the ingame AI-helper who will be a huge part of the storyline and gameplay in general. He has his own personality, his own abilities and yeah.. a lot more I can’t reveal at the moment.

He looks like this, and is able to speak to you in-game.

Hal the AI

Hal the AI



Right now (tonight) I’m working on the log system for the game. So the players can see what happens at their servers, gateway and so on. I know this has been planned for a while, but a lot of things have come in my way. If you have any cool ideas or comments about the project, just join the facebook page or forum, and tell me about it πŸ™‚