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All alpha invites are now sent to the lucky selected ones! 😀

Happy bug hunting!

Merry Christmas everyone! 😀

I recently fixed a few major bugs in the game-core, and I’m getting ready for the first public alpha test release! If everything goes as planned, I will invite a group of testers, from the list of people who signed up for it at the website.
So keep an eye on your inbox the following weeks. You will get an email from me if you are selected as a game tester.

The game is progressing nice and fast! 😀

I just finished the resource meters in the bottom of the screen, and the hardware requirements for the in-game applications.
So next step is to make the log file handler (I’ll start on that tonight).


Here is a screenshot where you can see the CPU and RAM usage meters in use:

Ready for December

Since the last post, I completed the mission system! The players are now able to view, accept and complete missions, and even get rewards for them.
The title says “almost done”, and the reason for that is the only actions the mission system will accept at this point is “get file” missions. This is missions where the player will have to download a file to complete the task. But it’s is very easy for me to add other actions. I just need to make the h4x0r tools needed to complete other mission types 😉

The next thing I am going to work on, is how the game handles in-game websites, and then complete the password cracker module. Both things shouldn’t take long.


There is still a lot of things on my todo-list for the first alpha version. I don’t know if they all will be made in time for it, but here is a small list of some of the things on the top of my todo:

  • CPU/RAM/HDD status meters, so you can keep an eye on how your gateway use the hardware resources.
  • Make each app/module use hardware resources (some of the basics is already made).
  • Log file handler. A place where the player can view log files on their machines, and even delete traces after a successful hack.
  • More tools!!! Like a portscanner, system-analyzer and file en-/decrypter.
  • And a lot of behind-the-scenes game engine stuff…


I can’t wait to let you people try the early game mechanics and the interface! I’m more excited that you are! lol

I haven’t updated this blog in almost a month now! Wow time goes fast…

My life has been rather busy, and I also got a new job since the last update. I am now Lead Game Developer at 2nd Studio, who is a small game company here in the center of Denmark.

The plan is still to have a kind of playable alpha version of HackTech Online around Christmas this year. The mission center is done now, and the next step is to be able to complete the missions. But a lot of the work is done “behind the scenes”. So it will be easier and faster to develop the game as time goes.

I will keep you all updated with the development progress. Take care, and sit back and relax while I do some coding magic 🙂

Just to keep you guys, who read the blog, updated 🙂

I’m still working on the mission system. At the moment you are able to browse the different corporations and see the missions they offer. And also view a description about each corp. The next step is to be able to take a mission, and implement the functions for checking objectives. The system have to know what actions that is required to complete the current mission. But I’m making good progress with the development!

I also spent some time on setting up a version-control system yesterday. For both myself, but it is also nice to have if someone else is going to work on the project some day.

That’s all.. now back to coding!

Hello everyone!

This is my first HTO progress update on my new blog. First of all I would like to thank you all for liking the Facebook page, and for registering your interest for HackTech Online! It is people like you guys, who makes me want to keep working on the game.

For all of you who don’t know it, I’m aiming for the very first alpha version before Christmas this year. This will require a lot of work to reach that goal, but I hope I can make it. I wont need all of you as alpha testers for that version, so a group of people who registered their interest will be chosen, and receive an email when the time comes.

Currently I’m working on the mission system. So people will be able to complete missions for different corporations, and earn both trust points and money. These trust points can be traded for software and hardware at the “black market”.

Many people has helped me with ideas so far, and I appreciate them all! Some of them will make it to the final game, but a game is not an easy and quick thing to make. The first alpha test will be with far less features than the final game, but I still can’t wait to have it done so I can see you guys try it.

I will keep you updated with more news here, so keep an eye on this blog.

Welcome to my digital world! This blog is a mix of my interests and my own digital projects.

I know there is a lot of blogs out there, and mine is not much different from the others… Except for the content! I will write about my HackTech Online project, security related stuff, and of course my other minor projects I’m working on in my spare time.

I hope you will enjoy the reading, and keep coming back 🙂

Have a nice day!